## Backgammon

Official backgammon rules and other variations are available here. Easy to play but hard to master, put your skills to the test in one of history's oldest and most. How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Wanted a simple introductory book for my grandaughter. Backgammon er gammelt kendt spil som har været spillet i rigtig mange år. Et spil Backgammon These are the basic rules to backgammon. No cube is too big.## Backgammon Rules Simple The main principle of the backgammon rules Video

Rules of Backgammon the Game*Backgammon Rules Simple,* Sie Spiln auf **Backgammon Rules Simple** erste Einzahlung. - Inhaltsverzeichnis

Spielen Sie es online mit dem Play65 software für Unterhalting oder fur echte Geld. However, you can choose to move it instead of bearing it off. Jane Coble Sep 30, Move your checkers Kartenspieler Umgangssprachlich an open point. The doubling cube isn't a die but a marker. If you rolled a double, instead of moving twice the number you got, you move four times the number you got. Firma Leiten Spiele Post Manopoulos Natural Cork with Cube Design. Your email address will not be published. During the game, the players try to bring all their checkers into their home board and to bear them off, which means taking them out of the board. Backgammon is meant to be played more than once, since each game is worth a certain amount of points. Simple backgammon rules Published October 3, How To Win Saturday Lotto Jason. The player with the highest number on his die makes the first move therefore, a game cannot start with a double. It is important to remember that you cannot bear off any checkers unless all of your checkers are on your home board.

For example, if one or more of your checkers are on the bar, you cannot bear off any checkers, even if all of your other checkers are on your home board.

You may bear off a checker by rolling the number that corresponds to the point on which that checker resides. For example, if you roll a four, you may remove a checker from the fourth point.

If you roll a number for which there is no checker on the related point, you must make a legal move using a checker on a higher-numbered point.

For example, if you roll a three and all of your checkers are on the fourth point or higher, you must move one of them forward three points.

If no such move is possible, you must remove a checker from the highest possible point. You are never required to bear off if another legal move is available.

Save my name, email, and website in this browser for the next time I comment. Backgammon Board. Example of a Backgammon board setup.

Backgammon board setup with a checker on the bar. End of the game : The bearing off. GammonVillage Shop. Facebook Twitter. Leave a Reply Cancel reply Your email address will not be published.

What's new Backgammon Game Basics I f you don't know how to play Backgammon, then here is a beginner's introduction to the game explaining the basic rules.

The points alternate in colour and are grouped into six triangular points on each quarter of the board. Each quarter of the board is known as a player's home board, outer board, and their opponent's home board and outer board.

Player's points are conventionally referred to by their position number starting at one in the player's home board, which would also be their opponents outermost 24 point, going up incrementally as you move along and around.

Starting a Game The initial positions of the players' checkers at the start of a game are two on each player's 24 point, five on each player's 13 point, three on each player's 8 point, and five on each player's 6 point.

This can be seen in Fig 1 below. Fig 1. A board showing the players' checkers in their initial positions.

Published in Beginner's guide , Guides , How to play backgammon , Playing Guides and Resources. Your email address will not be published.

Simple backgammon rules Published October 3, by Jason. Last updated on December 27, This Deluxe Backgammon post is another in our series for beginners.

Setup The board is set up as shown below. Deluxe Backgammon simple rules PDF Download. Categories Hobbies and Crafts Games Board Games Strategy Board Games Backgammon How to Play Backgammon.

Download Article Explore this Article parts. Video WATCH NOW. Tips and Warnings. Things You'll Need. Related Articles. Article Summary. Author Info Last Updated: November 17, References Approved.

Part 1 of Understand the backgammon board. Backgammon is played on a board that consists of 24 narrow triangles that are called points.

The triangles alternate in color and are grouped into four quadrants of six triangles each. There are four types of quadrants: the player's home board and outer board, and the opponent's home board and outer board.

The intersection of these four quadrants, the middle of the board, is separated by a ridge called the bar.

Each player's home board is positioned on the right quadrant closest to the player. The home boards are opposite each other, and so are the outer boards, which are located in the left quadrant.

The player moves his checkers from the direction of the other player's home board in a horse-shoe like direction, moving counterclockwise.

The triangles are numbered from in most of the Backgammon boards, with the 24th point being the furthest point from the player, and with 1 being the right most triangle on the player's home court.

The players must move their pieces from opposite sides of the board, so one player's 1st point is the other player's 24th point, one player's 2nd point is the other player's 23rd point, and so on.

Set up the board. Each player must set up his 15 checkers for the game to begin. The players' checkers will be comprised of two distinct colors, traditionally white and red, or white and black but it can also be other colors.

To set up the board, each player must place two checkers on their 24 point, three checkers on his 8 point, five checkers on his 13 point, and five more checkers on his 6 point.

Roll a die to determine who goes first. The player who rolls the highest number will go first. If both players roll the same number, roll again.

The numbers rolled will count as the first moves for the player with the highest number. For example, if one player rolled a 5 and the other rolled a 2, then the player who rolled the 5 would go first and use the 5 and 2 in lieu of a new dice roll.

Remember that you can double the stakes at any time. In backgammon, the winner doesn't gain points, but the loser loses points.

So if you win, the opponent will either lose based on the face value, double value, or triple value of the stakes on the doubling cube.

The doubling cube isn't a die but a marker. It starts at 1, but you can raise the stakes at any time at the beginning of your turn before you have rolled the dice.

He will have ownership of the cube and will be able to propose a doubling during any of his future turns. If your opponent does not accept your offer, he must forfeit the game and lose by the original stakes.

You can keep doubling the stakes back and forth, or redoubling , but it's not traditionally done more than three or four times in a game.

Part 2 of Roll the dice. Use a dice tumbler to roll two six-sided dice once during each of your turns. The numbers rolled represent two separate moves.

For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces. Or, you can move one checker 3 spaces and then 5 more spaces.

If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.

Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers. You can move your checkers to a point with no checkers on it, a point with one or more of your checkers on it, or a point with one of your opponent's checkers on it.

Remember that you should always move your checkers counter-clockwise, moving from your opponent's home court to your own. You only need 2 checkers to block a point, but you can have as many of your checkers as you want on a single point.

Remember that you can either move one checker twice or move two checkers once. For example, if you roll a , you can move one checker 3 points over and then 2 points over, as long as it lands on an open point both times.

Alternately, you can move one checker 2 points over to an open point, and move another checker 3 points over to an open point.

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